Berserk: One point to handle physical immunes, although it may be desired to add a few more points to boost damage.Often used as a backup skill when mana is low. It is not a bad skill on its own, but it does not grant the effective perks that other combat skills would. Concentrate: One point as a prerequisite for other skills.Stun: One point as a prerequisite for other skills.Bash: One point as a prerequisite for other skills.Otherwise, it can be a good reason to take advantage of the respecialization feature that was implemented in patch 1.13. Weapon Mastery: This is often a fairly easy call if some very powerful weapon is obtained or the relevant runes to construct a powerful rune word.It also extends the duration of other warcries and does not have diminishing returns, so putting 20 points in it is generally a good idea. There is an unwritten rule that every barbarian must have 20 points in Battle Orders, regardless of what kind of barbarian is being built. Battle Orders: The staple skill of all barbarian builds.While initially not as effective as Leap Attack, it does have the added perk of knocking back opponents when you land. There is also a feature that even under a chill effect, the attack is not slowed down unless the character is standing right next to his opponent and did not have any leap animation. Has the perk of being able to avoid damage from missiles while airborne. Diablo II: Resurrected Review - Pile Of Old BonesĢ9 September 2021 Skills Primary Skills
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